The code behind the canvas.
The canvas’s browser code: the page, the canvas and its renderer (WebGPU through vgpu, else Canvas 2D), the live stream and the palette, collected from the site’s repository each time the site is built, so what you read is what runs; the tools an agent can call are described on their own page. The rules they share and Jev’s painter are open source too, in cwdx/1-million-emojis (MIT).
<script setup lang="ts">
import { clamp } from '@vueuse/core'
import { cellAt, cellLabel, line, SIZE, xy } from '@cw/emoji/canvas'
import { emojiInfo } from '@cw/emoji'
import { painterOf } from '#core/domain/painters'
import type { EmojiRenderer, EmojiScene } from '#infra/graphics/emoji-render'
import type { CanvasCell } from '~/composables/useEmojiCanvas'
const props = defineProps<{
cells: Map<number, CanvasCell>
version: number
arrived: Map<number, number>
brush: string
tool: 'paint' | 'move' | 'pick' | 'stamp'
ink: number
label: string
ready: boolean
ghosts?: { cell: number; emoji: string; p: number }[]
stamp?: [number, number, string][]
}>()
const emit = defineEmits<{ draw: [number[]]; stroke: [number[]]; stamp: [number]; pick: [string]; need: [number, number, number, number]; busy: [boolean] }>()
const view = defineModel<{ x: number; y: number; size: number }>('view', { required: true })
const MIN = 3, MAX = 64
const box = ref<HTMLElement>()
const canvas = ref<HTMLCanvasElement>()
const width = ref(0), height = ref(0)
const hover = ref<number>()
const stroke = ref<number[]>([])
const status = refAutoReset('', 1600)
const colors: Record<string, string> = {}
const toCell = (px: number, py: number) => {
const s = view.value.size
return cellAt(Math.floor(view.value.x + (px - width.value / 2) / s), Math.floor(view.value.y + (py - height.value / 2) / s))
}
const bounds = () => {
const s = view.value.size, hw = width.value / 2 / s, hh = height.value / 2 / s
return { x0: Math.floor(view.value.x - hw), y0: Math.floor(view.value.y - hh), x1: Math.ceil(view.value.x + hw), y1: Math.ceil(view.value.y + hh) }
}
let renderer: EmojiRenderer | undefined
const coarse = useMediaQuery('(pointer: coarse)')
watch(coarse, () => redraw())
const pinged = refAutoReset<{ cell: number; key: number } | undefined>(undefined, 2000)
const centreOf = (cell: number) => {
const { x, y } = xy(cell), s = view.value.size
return { left: `${width.value / 2 + (x + 0.5 - view.value.x) * s}px`, top: `${height.value / 2 + (y + 0.5 - view.value.y) * s}px` }
}
const pingStyle = computed(() => (pinged.value ? { ...centreOf(pinged.value.cell), '--ring': `${Math.max(view.value.size, 20)}px` } : {}))
const shownGhosts = computed(() => {
if (props.ghosts?.length) return props.ghosts
if (props.tool !== 'stamp' || !props.stamp || hover.value === undefined) return []
const { x, y } = xy(hover.value)
return props.stamp.flatMap(([dx, dy, emoji]) => { const cell = cellAt(x + dx, y + dy); return cell === undefined ? [] : [{ cell, emoji, p: 0.55 }] })
})
const ghostStyle = (g: { cell: number; p: number }) => ({ ...centreOf(g.cell), '--cell': `${view.value.size}px`, 'opacity': 0.3 + 0.7 * g.p })
const ping = (cell: number) => { pinged.value = { cell, key: Date.now() } }
const renderMode = ref<'webgpu' | 'canvas'>()
const canvasKey = ref(0)
let frame = 0
// a view moved inside another frame callback must still be drawn in that frame
const SETTLE = 200
let changed = 0
const redraw = () => { changed = performance.now(); frame ||= requestAnimationFrame(draw) }
function draw() {
frame = 0
if (!renderer) return
const scene: EmojiScene = {
...view.value, width: width.value, height: height.value, cells: props.cells, arrived: props.arrived,
pending: new Set(stroke.value), brush: props.brush, hover: hover.value, colors: colors as EmojiScene['colors'], checker: coarse.value,
}
if (renderer.render(scene) || performance.now() - changed < SETTLE) frame = requestAnimationFrame(draw)
}
function resize() {
const el = box.value
if (!el) return
width.value = el.clientWidth
height.value = el.clientHeight
renderer?.resize(width.value, height.value)
view.value = clampView(view.value)
redraw()
}
function clampView(v: { x: number; y: number; size: number }) {
const size = clamp(v.size, MIN, MAX)
const keep = (c: number, half: number) => (half * 2 >= SIZE ? SIZE / 2 : clamp(c, half, SIZE - half))
return { size, x: keep(v.x, width.value / 2 / size), y: keep(v.y, height.value / 2 / size) }
}
const reduced = useReducedMotion()
let easing = 0
const stopEasing = () => cancelAnimationFrame(easing)
function easeTo(to: { x: number; y: number; size: number }, ms = 260) {
stopEasing()
const end = clampView(to), from = { ...view.value }, t0 = performance.now()
if (reduced) { view.value = end; return }
const step = (t: number) => {
const k = Math.min(1, (t - t0) / ms), e = 1 - (1 - k) ** 3
view.value = { x: from.x + (end.x - from.x) * e, y: from.y + (end.y - from.y) * e, size: Math.exp(Math.log(from.size) + (Math.log(end.size) - Math.log(from.size)) * e) }
if (k < 1) easing = requestAnimationFrame(step)
}
easing = requestAnimationFrame(step)
}
function zoomed(factor: number, px: number, py: number) {
const v = view.value, size = clamp(v.size * factor, MIN, MAX)
const wx = v.x + (px - width.value / 2) / v.size, wy = v.y + (py - height.value / 2) / v.size
return { size, x: wx - (px - width.value / 2) / size, y: wy - (py - height.value / 2) / size }
}
function zoomAt(factor: number, px = width.value / 2, py = height.value / 2, smooth = false) {
if (smooth) easeTo(zoomed(factor, px, py))
else { stopEasing(); view.value = clampView(zoomed(factor, px, py)) }
}
const zoomBy = (factor: number) => zoomAt(factor, undefined, undefined, true)
const panBy = (dx: number, dy: number) => { const v = view.value; view.value = clampView({ ...v, x: v.x - dx / v.size, y: v.y - dy / v.size }) }
let fling = { vx: 0, vy: 0, at: 0 }
function glideOn() {
let { vx, vy } = fling, last = performance.now()
if (reduced || Math.hypot(vx, vy) < 0.15) return
const step = (t: number) => {
const dt = Math.min(48, t - last), decay = 0.94 ** (dt / 16)
last = t
panBy(vx * dt, vy * dt)
vx *= decay; vy *= decay
if (Math.hypot(vx, vy) > 0.02) easing = requestAnimationFrame(step)
}
stopEasing()
easing = requestAnimationFrame(step)
}
const TAP_GAP = 250
let lastTap = { at: 0, x: 0, y: 0 }, downAt = 0
const tapped = useTimeoutFn((cells: number[]) => { emit('draw', cells); emit('stroke', cells); stroke.value = []; redraw() }, TAP_GAP, { immediate: false })
const CHUNK = 120
let sent = 0, inkAtStart = 0
function sendDrawn() {
if (stroke.value.length > sent) { emit('draw', stroke.value.slice(sent)); sent = stroke.value.length }
}
const drawing = useIntervalFn(() => { if (mode === 'paint' && !holding) sendDrawn() }, CHUNK, { immediate: false })
const stamping = useTimeoutFn((cell: number) => emit('stamp', cell), TAP_GAP, { immediate: false })
const pointers = new Map<number, { x: number; y: number }>()
let mode: 'paint' | 'pan' | undefined
let space = false
let start = { x: 0, y: 0 }
const local = (e: PointerEvent | WheelEvent) => { const r = canvas.value!.getBoundingClientRect(); return { x: e.clientX - r.left, y: e.clientY - r.top } }
function pickAt(p: { x: number; y: number }) {
const cell = toCell(p.x, p.y), c = cell === undefined ? undefined : props.cells.get(cell)
if (!c) { status.value = 'Nothing to pick up there'; return }
emit('pick', c.emoji)
status.value = `Picked ${c.emoji}`
navigator.vibrate?.(12)
}
const HOLD = 400
let slack = 6
let holding = false
const press = useTimeoutFn((p: { x: number; y: number }) => { if (mode === 'paint' && holding) { mode = undefined; holding = false; stroke.value = []; pickAt(p); redraw() } }, HOLD, { immediate: false })
const TOUCH_REST = 4000
const rest = useTimeoutFn(() => emit('busy', false), TOUCH_REST, { immediate: false })
function busy(on: boolean, touch = false) {
rest.stop()
if (on || !touch) emit('busy', on)
else rest.start()
}
function onDown(e: PointerEvent) {
stopEasing()
fling = { vx: 0, vy: 0, at: performance.now() }
if (e.pointerType !== 'mouse') busy(true, true)
try { canvas.value!.setPointerCapture(e.pointerId) } catch {}
const p = local(e)
pointers.set(e.pointerId, p)
const now = performance.now()
if (pointers.size === 1 && now - lastTap.at < TAP_GAP + 50 && Math.hypot(p.x - lastTap.x, p.y - lastTap.y) < 24) {
tapped.stop(); stamping.stop(); stroke.value = []; lastTap.at = 0; mode = undefined
zoomAt(e.shiftKey ? 0.5 : 2, p.x, p.y, true)
return
}
downAt = now
start = p
if (pointers.size === 2) { tapped.stop(); mode = 'pan'; stroke.value = []; press.stop(); return }
if (props.tool === 'pick' || e.altKey) { pickAt(p); mode = undefined; return }
if (props.tool === 'stamp') { mode = undefined; return }
if (props.tool === 'move' || e.button === 1 || e.button === 2 || space) { mode = 'pan'; return }
const cell = toCell(p.x, p.y)
if (cell === undefined || props.ink < 1) { mode = undefined; if (props.ink < 1) status.value = 'Out of ink'; return }
mode = 'paint'
stroke.value = [cell]
sent = 0
inkAtStart = props.ink
drawing.resume()
slack = e.pointerType === 'mouse' ? 6 : 14
holding = true
press.start(p)
redraw()
}
function onMove(e: PointerEvent) {
const p = local(e), prev = pointers.get(e.pointerId)
hover.value = e.pointerType === 'mouse' ? toCell(p.x, p.y) : undefined
hoverAt.value = e.pointerType === 'mouse' ? p : undefined
if (!prev) { redraw(); return }
if (pointers.size === 2) {
const [a, b] = [...pointers.values()]
const other = a === prev ? b! : a!
const before = Math.hypot(prev.x - other.x, prev.y - other.y), after = Math.hypot(p.x - other.x, p.y - other.y)
pointers.set(e.pointerId, p)
panBy((p.x - prev.x) / 2, (p.y - prev.y) / 2)
if (before > 0) zoomAt(after / before, (p.x + other.x) / 2, (p.y + other.y) / 2)
return
}
pointers.set(e.pointerId, p)
if (mode === 'pan') {
const now = performance.now(), dt = Math.max(1, now - fling.at)
fling = { vx: fling.vx * 0.6 + ((p.x - prev.x) / dt) * 0.4, vy: fling.vy * 0.6 + ((p.y - prev.y) / dt) * 0.4, at: now }
panBy(p.x - prev.x, p.y - prev.y)
return
}
if (mode === 'paint') {
if (holding && Math.hypot(p.x - start.x, p.y - start.y) <= slack) return
if (holding) { holding = false; press.stop(); queueMicrotask(sendDrawn) }
const cell = toCell(p.x, p.y), last = stroke.value.at(-1)
if (cell === undefined || last === undefined || cell === last) return
const seen = new Set(stroke.value), next = [...stroke.value]
for (const c of line(last, cell).slice(1)) if (!seen.has(c) && next.length < inkAtStart) { seen.add(c); next.push(c) }
stroke.value = next
redraw()
}
}
function onUp(e: PointerEvent) {
pointers.delete(e.pointerId)
if (e.pointerType !== 'mouse' && !pointers.size) busy(false, true)
press.stop()
holding = false
const p = local(e), now = performance.now()
const tap = e.type === 'pointerup' && now - downAt < 300 && Math.hypot(p.x - start.x, p.y - start.y) < 12
if (tap) lastTap = { at: now, x: p.x, y: p.y }
if (tap && props.tool === 'stamp') { const cell = toCell(p.x, p.y); if (cell !== undefined) stamping.start(cell) }
let waiting = false
if (mode === 'paint' && stroke.value.length && e.type === 'pointerup') {
drawing.pause()
if (tap && stroke.value.length === 1 && !sent) { waiting = true; tapped.start([...stroke.value]) } else { sendDrawn(); emit('stroke', stroke.value) }
}
if (mode === 'pan' && !pointers.size && e.type === 'pointerup' && now - fling.at < 60) glideOn()
if (!pointers.size) { mode = undefined; drawing.pause(); if (!waiting) stroke.value = [] }
redraw()
}
function onWheel(e: WheelEvent) {
e.preventDefault()
stopEasing()
const p = local(e)
const mouse = e.deltaMode === 1 || (Math.abs(e.deltaY) >= 50 && e.deltaX === 0 && Number.isInteger(e.deltaY))
if (e.ctrlKey || mouse) zoomAt(Math.exp(-e.deltaY * (e.ctrlKey ? 0.01 : 0.0025)), p.x, p.y)
else panBy(-e.deltaX, -e.deltaY)
}
function onKey(e: KeyboardEvent) {
const step = 8 * view.value.size
const keys: Record<string, () => void> = {
'ArrowLeft': () => panBy(step, 0), 'ArrowRight': () => panBy(-step, 0), 'ArrowUp': () => panBy(0, step), 'ArrowDown': () => panBy(0, -step),
'+': () => zoomBy(1.5), '=': () => zoomBy(1.5), '-': () => zoomBy(1 / 1.5),
}
if (e.key === ' ') { space = e.type === 'keydown'; e.preventDefault(); return }
if (e.type === 'keydown' && keys[e.key]) { keys[e.key]!(); e.preventDefault() }
}
async function mount(canvas2dOnly = false) {
const { mountEmojiRenderer } = await import('#infra/graphics/emoji-render')
try {
renderer = await mountEmojiRenderer(canvas.value!, { canvas2dOnly })
} catch {
// WebGPU failed after claiming the canvas, which a 2D context then cannot use
canvasKey.value++
await nextTick()
return mount(true)
}
renderMode.value = renderer.mode
resize()
}
useEventListener(() => (renderMode.value ? canvas.value : undefined), 'wheel', onWheel, { passive: false })
useResizeObserver(box, resize)
onMounted(() => {
const css = getComputedStyle(document.documentElement)
for (const k of ['paper', 'enamel', 'stone', 'amber', 'amber-light']) colors[k] = css.getPropertyValue(`--color-${k}`).trim()
void mount()
})
onBeforeUnmount(() => { cancelAnimationFrame(frame); stopEasing(); renderer?.destroy() })
watch(() => props.version, redraw)
watch(() => props.brush, redraw)
watch([view, width, height], () => {
redraw()
const { x0, y0, x1, y1 } = bounds()
emit('need', x0, y0, x1, y1)
}, { deep: true })
type History = { emoji: string | null; painter?: 'human' | 'jev'; who?: string; at?: string; times?: number }
const histories = new Map<number, History>()
const history = ref<History>()
const hoverAt = ref<{ x: number; y: number }>()
watchDebounced(hover, async (cell) => {
history.value = undefined
if (cell === undefined || !props.cells.has(cell)) return
const known = histories.get(cell)
if (known && known.emoji === props.cells.get(cell)?.emoji) { history.value = known; return }
try {
const h = await $fetch<History>('/api/emoji/cell', { query: { cell } })
histories.set(cell, h)
if (hover.value === cell) history.value = h
} catch {}
}, { debounce: 250 })
const since = (at: string) => { const s = Math.max(0, (Date.now() - Date.parse(at)) / 1000); return s < 60 ? 'just now' : s < 3600 ? `${Math.round(s / 60)}m ago` : s < 86400 ? `${Math.round(s / 3600)}h ago` : `${Math.round(s / 86400)}d ago` }
const card = computed(() => {
const cell = hover.value, c = cell === undefined ? undefined : props.cells.get(cell)
if (cell === undefined || !c || !hoverAt.value || mode || props.tool === 'stamp') return
const h = history.value
const by = h?.painter === 'jev' || c.jev ? 'Jev' : h?.who ? painterOf(h.who).name : undefined
return {
head: `${c.emoji} ${emojiInfo(c.emoji).name}`,
rows: [
{ label: 'At', value: cellLabel(cell) },
...(by || h?.at ? [{ label: 'By', value: by ?? 'Someone' }] : []),
...(h?.at ? [{ label: 'When', value: `${since(h.at)}${h.times && h.times > 1 ? ` · ${h.times}×` : ''}` }] : []),
],
style: { left: `${Math.min(hoverAt.value.x + 16, width.value - 220)}px`, top: `${Math.min(hoverAt.value.y + 16, height.value - 110)}px` },
}
})
const hoverLabel = computed(() => {
if (hover.value === undefined || card.value) return ''
const c = props.cells.get(hover.value)
return `${cellLabel(hover.value)}${c ? ` ${c.emoji}${c.jev ? ' · Jev' : ''}` : ''}`
})
defineExpose({ zoomBy, renderMode, ping })
</script>
<template>
<!-- data-lenis-prevent: the smooth scroll would otherwise scroll the page under every wheel the canvas takes -->
<div ref="box" class="canvas-box" :class="[`is-${tool}`, { 'is-ready': renderMode && ready }]" data-lenis-prevent>
<canvas
:key="canvasKey" ref="canvas" class="canvas" tabindex="0" role="img" :aria-label="label" :data-mode="renderMode"
@pointerdown="onDown" @pointermove="onMove" @pointerup="onUp" @pointercancel="onUp" @pointerenter="$event.pointerType === 'mouse' && busy(true)" @pointerleave="hover = undefined; redraw(); $event.pointerType === 'mouse' && busy(false)"
@keydown="onKey" @keyup="onKey" @contextmenu.prevent
/>
<div v-if="!renderMode || !ready" class="canvas__loading mono-label">
<img src="/img/1000000-600.webp" alt="" width="300" height="161" class="canvas__logo">
<p><GlyphSpinner set="shade" /> Drawing the canvas</p>
</div>
<span v-if="pinged" :key="pinged.key" class="canvas__ping" :style="pingStyle" aria-hidden="true" />
<div v-if="card" class="canvas__card tips__tip bg-ink mono-label" :style="card.style" aria-hidden="true">
<p class="canvas__card-head">> {{ card.head }}</p>
<Readout :rows="card.rows" />
</div>
<span v-for="g in shownGhosts" :key="`${g.cell}-${g.emoji}`" class="canvas__ghost" :style="ghostStyle(g)" aria-hidden="true">{{ g.emoji }}</span>
<span class="canvas__lane canvas__lane--left" aria-hidden="true" /><span class="canvas__lane canvas__lane--right" aria-hidden="true" />
<p class="canvas__at mono-label" aria-live="polite">{{ hoverLabel || status }}</p>
</div>
</template>