C_W

◄ 1 Million EmojisSource7 files · 1303 lines

The code behind the canvas.

The canvas’s browser code: the page, the canvas and its renderer (WebGPU through vgpu, else Canvas 2D), the live stream and the palette, collected from the site’s repository each time the site is built, so what you read is what runs; the tools an agent can call are described on their own page. The rules they share and Jev’s painter are open source too, in cwdx/1-million-emojis (MIT).

app/components/lab/EmojiCanvas.vue350 lines

<script setup lang="ts">
import { clamp } from '@vueuse/core'
import { cellAt, cellLabel, line, SIZE, xy } from '@cw/emoji/canvas'
import { emojiInfo } from '@cw/emoji'
import { painterOf } from '#core/domain/painters'
import type { EmojiRenderer, EmojiScene } from '#infra/graphics/emoji-render'
import type { CanvasCell } from '~/composables/useEmojiCanvas'

const props = defineProps<{
  cells: Map<number, CanvasCell>
  version: number
  arrived: Map<number, number>
  brush: string
  tool: 'paint' | 'move' | 'pick' | 'stamp'
  ink: number
  label: string
  ready: boolean
  ghosts?: { cell: number; emoji: string; p: number }[]
  stamp?: [number, number, string][]
}>()
const emit = defineEmits<{ draw: [number[]]; stroke: [number[]]; stamp: [number]; pick: [string]; need: [number, number, number, number]; busy: [boolean] }>()
const view = defineModel<{ x: number; y: number; size: number }>('view', { required: true })

const MIN = 3, MAX = 64
const box = ref<HTMLElement>()
const canvas = ref<HTMLCanvasElement>()
const width = ref(0), height = ref(0)
const hover = ref<number>()
const stroke = ref<number[]>([])
const status = refAutoReset('', 1600)
const colors: Record<string, string> = {}

const toCell = (px: number, py: number) => {
  const s = view.value.size
  return cellAt(Math.floor(view.value.x + (px - width.value / 2) / s), Math.floor(view.value.y + (py - height.value / 2) / s))
}
const bounds = () => {
  const s = view.value.size, hw = width.value / 2 / s, hh = height.value / 2 / s
  return { x0: Math.floor(view.value.x - hw), y0: Math.floor(view.value.y - hh), x1: Math.ceil(view.value.x + hw), y1: Math.ceil(view.value.y + hh) }
}

let renderer: EmojiRenderer | undefined
const coarse = useMediaQuery('(pointer: coarse)')
watch(coarse, () => redraw())
const pinged = refAutoReset<{ cell: number; key: number } | undefined>(undefined, 2000)
const centreOf = (cell: number) => {
  const { x, y } = xy(cell), s = view.value.size
  return { left: `${width.value / 2 + (x + 0.5 - view.value.x) * s}px`, top: `${height.value / 2 + (y + 0.5 - view.value.y) * s}px` }
}
const pingStyle = computed(() => (pinged.value ? { ...centreOf(pinged.value.cell), '--ring': `${Math.max(view.value.size, 20)}px` } : {}))
const shownGhosts = computed(() => {
  if (props.ghosts?.length) return props.ghosts
  if (props.tool !== 'stamp' || !props.stamp || hover.value === undefined) return []
  const { x, y } = xy(hover.value)
  return props.stamp.flatMap(([dx, dy, emoji]) => { const cell = cellAt(x + dx, y + dy); return cell === undefined ? [] : [{ cell, emoji, p: 0.55 }] })
})
const ghostStyle = (g: { cell: number; p: number }) => ({ ...centreOf(g.cell), '--cell': `${view.value.size}px`, 'opacity': 0.3 + 0.7 * g.p })
const ping = (cell: number) => { pinged.value = { cell, key: Date.now() } }
const renderMode = ref<'webgpu' | 'canvas'>()
const canvasKey = ref(0)
let frame = 0
// a view moved inside another frame callback must still be drawn in that frame
const SETTLE = 200
let changed = 0
const redraw = () => { changed = performance.now(); frame ||= requestAnimationFrame(draw) }
function draw() {
  frame = 0
  if (!renderer) return
  const scene: EmojiScene = {
    ...view.value, width: width.value, height: height.value, cells: props.cells, arrived: props.arrived,
    pending: new Set(stroke.value), brush: props.brush, hover: hover.value, colors: colors as EmojiScene['colors'], checker: coarse.value,
  }
  if (renderer.render(scene) || performance.now() - changed < SETTLE) frame = requestAnimationFrame(draw)
}
function resize() {
  const el = box.value
  if (!el) return
  width.value = el.clientWidth
  height.value = el.clientHeight
  renderer?.resize(width.value, height.value)
  view.value = clampView(view.value)
  redraw()
}
function clampView(v: { x: number; y: number; size: number }) {
  const size = clamp(v.size, MIN, MAX)
  const keep = (c: number, half: number) => (half * 2 >= SIZE ? SIZE / 2 : clamp(c, half, SIZE - half))
  return { size, x: keep(v.x, width.value / 2 / size), y: keep(v.y, height.value / 2 / size) }
}
const reduced = useReducedMotion()
let easing = 0
const stopEasing = () => cancelAnimationFrame(easing)
function easeTo(to: { x: number; y: number; size: number }, ms = 260) {
  stopEasing()
  const end = clampView(to), from = { ...view.value }, t0 = performance.now()
  if (reduced) { view.value = end; return }
  const step = (t: number) => {
    const k = Math.min(1, (t - t0) / ms), e = 1 - (1 - k) ** 3
    view.value = { x: from.x + (end.x - from.x) * e, y: from.y + (end.y - from.y) * e, size: Math.exp(Math.log(from.size) + (Math.log(end.size) - Math.log(from.size)) * e) }
    if (k < 1) easing = requestAnimationFrame(step)
  }
  easing = requestAnimationFrame(step)
}
function zoomed(factor: number, px: number, py: number) {
  const v = view.value, size = clamp(v.size * factor, MIN, MAX)
  const wx = v.x + (px - width.value / 2) / v.size, wy = v.y + (py - height.value / 2) / v.size
  return { size, x: wx - (px - width.value / 2) / size, y: wy - (py - height.value / 2) / size }
}
function zoomAt(factor: number, px = width.value / 2, py = height.value / 2, smooth = false) {
  if (smooth) easeTo(zoomed(factor, px, py))
  else { stopEasing(); view.value = clampView(zoomed(factor, px, py)) }
}
const zoomBy = (factor: number) => zoomAt(factor, undefined, undefined, true)
const panBy = (dx: number, dy: number) => { const v = view.value; view.value = clampView({ ...v, x: v.x - dx / v.size, y: v.y - dy / v.size }) }
let fling = { vx: 0, vy: 0, at: 0 }
function glideOn() {
  let { vx, vy } = fling, last = performance.now()
  if (reduced || Math.hypot(vx, vy) < 0.15) return
  const step = (t: number) => {
    const dt = Math.min(48, t - last), decay = 0.94 ** (dt / 16)
    last = t
    panBy(vx * dt, vy * dt)
    vx *= decay; vy *= decay
    if (Math.hypot(vx, vy) > 0.02) easing = requestAnimationFrame(step)
  }
  stopEasing()
  easing = requestAnimationFrame(step)
}
const TAP_GAP = 250
let lastTap = { at: 0, x: 0, y: 0 }, downAt = 0
const tapped = useTimeoutFn((cells: number[]) => { emit('draw', cells); emit('stroke', cells); stroke.value = []; redraw() }, TAP_GAP, { immediate: false })
const CHUNK = 120
let sent = 0, inkAtStart = 0
function sendDrawn() {
  if (stroke.value.length > sent) { emit('draw', stroke.value.slice(sent)); sent = stroke.value.length }
}
const drawing = useIntervalFn(() => { if (mode === 'paint' && !holding) sendDrawn() }, CHUNK, { immediate: false })
const stamping = useTimeoutFn((cell: number) => emit('stamp', cell), TAP_GAP, { immediate: false })

const pointers = new Map<number, { x: number; y: number }>()
let mode: 'paint' | 'pan' | undefined
let space = false
let start = { x: 0, y: 0 }
const local = (e: PointerEvent | WheelEvent) => { const r = canvas.value!.getBoundingClientRect(); return { x: e.clientX - r.left, y: e.clientY - r.top } }
function pickAt(p: { x: number; y: number }) {
  const cell = toCell(p.x, p.y), c = cell === undefined ? undefined : props.cells.get(cell)
  if (!c) { status.value = 'Nothing to pick up there'; return }
  emit('pick', c.emoji)
  status.value = `Picked ${c.emoji}`
  navigator.vibrate?.(12)
}
const HOLD = 400
let slack = 6
let holding = false
const press = useTimeoutFn((p: { x: number; y: number }) => { if (mode === 'paint' && holding) { mode = undefined; holding = false; stroke.value = []; pickAt(p); redraw() } }, HOLD, { immediate: false })
const TOUCH_REST = 4000
const rest = useTimeoutFn(() => emit('busy', false), TOUCH_REST, { immediate: false })
function busy(on: boolean, touch = false) {
  rest.stop()
  if (on || !touch) emit('busy', on)
  else rest.start()
}
function onDown(e: PointerEvent) {
  stopEasing()
  fling = { vx: 0, vy: 0, at: performance.now() }
  if (e.pointerType !== 'mouse') busy(true, true)
  try { canvas.value!.setPointerCapture(e.pointerId) } catch {}
  const p = local(e)
  pointers.set(e.pointerId, p)
  const now = performance.now()
  if (pointers.size === 1 && now - lastTap.at < TAP_GAP + 50 && Math.hypot(p.x - lastTap.x, p.y - lastTap.y) < 24) {
    tapped.stop(); stamping.stop(); stroke.value = []; lastTap.at = 0; mode = undefined
    zoomAt(e.shiftKey ? 0.5 : 2, p.x, p.y, true)
    return
  }
  downAt = now
  start = p
  if (pointers.size === 2) { tapped.stop(); mode = 'pan'; stroke.value = []; press.stop(); return }
  if (props.tool === 'pick' || e.altKey) { pickAt(p); mode = undefined; return }
  if (props.tool === 'stamp') { mode = undefined; return }
  if (props.tool === 'move' || e.button === 1 || e.button === 2 || space) { mode = 'pan'; return }
  const cell = toCell(p.x, p.y)
  if (cell === undefined || props.ink < 1) { mode = undefined; if (props.ink < 1) status.value = 'Out of ink'; return }
  mode = 'paint'
  stroke.value = [cell]
  sent = 0
  inkAtStart = props.ink
  drawing.resume()
  slack = e.pointerType === 'mouse' ? 6 : 14
  holding = true
  press.start(p)
  redraw()
}
function onMove(e: PointerEvent) {
  const p = local(e), prev = pointers.get(e.pointerId)
  hover.value = e.pointerType === 'mouse' ? toCell(p.x, p.y) : undefined
  hoverAt.value = e.pointerType === 'mouse' ? p : undefined
  if (!prev) { redraw(); return }
  if (pointers.size === 2) {
    const [a, b] = [...pointers.values()]
    const other = a === prev ? b! : a!
    const before = Math.hypot(prev.x - other.x, prev.y - other.y), after = Math.hypot(p.x - other.x, p.y - other.y)
    pointers.set(e.pointerId, p)
    panBy((p.x - prev.x) / 2, (p.y - prev.y) / 2)
    if (before > 0) zoomAt(after / before, (p.x + other.x) / 2, (p.y + other.y) / 2)
    return
  }
  pointers.set(e.pointerId, p)
  if (mode === 'pan') {
    const now = performance.now(), dt = Math.max(1, now - fling.at)
    fling = { vx: fling.vx * 0.6 + ((p.x - prev.x) / dt) * 0.4, vy: fling.vy * 0.6 + ((p.y - prev.y) / dt) * 0.4, at: now }
    panBy(p.x - prev.x, p.y - prev.y)
    return
  }
  if (mode === 'paint') {
    if (holding && Math.hypot(p.x - start.x, p.y - start.y) <= slack) return
    if (holding) { holding = false; press.stop(); queueMicrotask(sendDrawn) }
    const cell = toCell(p.x, p.y), last = stroke.value.at(-1)
    if (cell === undefined || last === undefined || cell === last) return
    const seen = new Set(stroke.value), next = [...stroke.value]
    for (const c of line(last, cell).slice(1)) if (!seen.has(c) && next.length < inkAtStart) { seen.add(c); next.push(c) }
    stroke.value = next
    redraw()
  }
}
function onUp(e: PointerEvent) {
  pointers.delete(e.pointerId)
  if (e.pointerType !== 'mouse' && !pointers.size) busy(false, true)
  press.stop()
  holding = false
  const p = local(e), now = performance.now()
  const tap = e.type === 'pointerup' && now - downAt < 300 && Math.hypot(p.x - start.x, p.y - start.y) < 12
  if (tap) lastTap = { at: now, x: p.x, y: p.y }
  if (tap && props.tool === 'stamp') { const cell = toCell(p.x, p.y); if (cell !== undefined) stamping.start(cell) }
  let waiting = false
  if (mode === 'paint' && stroke.value.length && e.type === 'pointerup') {
    drawing.pause()
    if (tap && stroke.value.length === 1 && !sent) { waiting = true; tapped.start([...stroke.value]) } else { sendDrawn(); emit('stroke', stroke.value) }
  }
  if (mode === 'pan' && !pointers.size && e.type === 'pointerup' && now - fling.at < 60) glideOn()
  if (!pointers.size) { mode = undefined; drawing.pause(); if (!waiting) stroke.value = [] }
  redraw()
}
function onWheel(e: WheelEvent) {
  e.preventDefault()
  stopEasing()
  const p = local(e)
  const mouse = e.deltaMode === 1 || (Math.abs(e.deltaY) >= 50 && e.deltaX === 0 && Number.isInteger(e.deltaY))
  if (e.ctrlKey || mouse) zoomAt(Math.exp(-e.deltaY * (e.ctrlKey ? 0.01 : 0.0025)), p.x, p.y)
  else panBy(-e.deltaX, -e.deltaY)
}
function onKey(e: KeyboardEvent) {
  const step = 8 * view.value.size
  const keys: Record<string, () => void> = {
    'ArrowLeft': () => panBy(step, 0), 'ArrowRight': () => panBy(-step, 0), 'ArrowUp': () => panBy(0, step), 'ArrowDown': () => panBy(0, -step),
    '+': () => zoomBy(1.5), '=': () => zoomBy(1.5), '-': () => zoomBy(1 / 1.5),
  }
  if (e.key === ' ') { space = e.type === 'keydown'; e.preventDefault(); return }
  if (e.type === 'keydown' && keys[e.key]) { keys[e.key]!(); e.preventDefault() }
}

async function mount(canvas2dOnly = false) {
  const { mountEmojiRenderer } = await import('#infra/graphics/emoji-render')
  try {
    renderer = await mountEmojiRenderer(canvas.value!, { canvas2dOnly })
  } catch {
    // WebGPU failed after claiming the canvas, which a 2D context then cannot use
    canvasKey.value++
    await nextTick()
    return mount(true)
  }
  renderMode.value = renderer.mode
  resize()
}
useEventListener(() => (renderMode.value ? canvas.value : undefined), 'wheel', onWheel, { passive: false })
useResizeObserver(box, resize)
onMounted(() => {
  const css = getComputedStyle(document.documentElement)
  for (const k of ['paper', 'enamel', 'stone', 'amber', 'amber-light']) colors[k] = css.getPropertyValue(`--color-${k}`).trim()
  void mount()
})
onBeforeUnmount(() => { cancelAnimationFrame(frame); stopEasing(); renderer?.destroy() })
watch(() => props.version, redraw)
watch(() => props.brush, redraw)
watch([view, width, height], () => {
  redraw()
  const { x0, y0, x1, y1 } = bounds()
  emit('need', x0, y0, x1, y1)
}, { deep: true })

type History = { emoji: string | null; painter?: 'human' | 'jev'; who?: string; at?: string; times?: number }
const histories = new Map<number, History>()
const history = ref<History>()
const hoverAt = ref<{ x: number; y: number }>()
watchDebounced(hover, async (cell) => {
  history.value = undefined
  if (cell === undefined || !props.cells.has(cell)) return
  const known = histories.get(cell)
  if (known && known.emoji === props.cells.get(cell)?.emoji) { history.value = known; return }
  try {
    const h = await $fetch<History>('/api/emoji/cell', { query: { cell } })
    histories.set(cell, h)
    if (hover.value === cell) history.value = h
  } catch {}
}, { debounce: 250 })
const since = (at: string) => { const s = Math.max(0, (Date.now() - Date.parse(at)) / 1000); return s < 60 ? 'just now' : s < 3600 ? `${Math.round(s / 60)}m ago` : s < 86400 ? `${Math.round(s / 3600)}h ago` : `${Math.round(s / 86400)}d ago` }
const card = computed(() => {
  const cell = hover.value, c = cell === undefined ? undefined : props.cells.get(cell)
  if (cell === undefined || !c || !hoverAt.value || mode || props.tool === 'stamp') return
  const h = history.value
  const by = h?.painter === 'jev' || c.jev ? 'Jev' : h?.who ? painterOf(h.who).name : undefined
  return {
    head: `${c.emoji} ${emojiInfo(c.emoji).name}`,
    rows: [
      { label: 'At', value: cellLabel(cell) },
      ...(by || h?.at ? [{ label: 'By', value: by ?? 'Someone' }] : []),
      ...(h?.at ? [{ label: 'When', value: `${since(h.at)}${h.times && h.times > 1 ? ` · ${h.times}×` : ''}` }] : []),
    ],
    style: { left: `${Math.min(hoverAt.value.x + 16, width.value - 220)}px`, top: `${Math.min(hoverAt.value.y + 16, height.value - 110)}px` },
  }
})
const hoverLabel = computed(() => {
  if (hover.value === undefined || card.value) return ''
  const c = props.cells.get(hover.value)
  return `${cellLabel(hover.value)}${c ? ` ${c.emoji}${c.jev ? ' · Jev' : ''}` : ''}`
})
defineExpose({ zoomBy, renderMode, ping })
</script>

<template>
  <!-- data-lenis-prevent: the smooth scroll would otherwise scroll the page under every wheel the canvas takes -->
  <div ref="box" class="canvas-box" :class="[`is-${tool}`, { 'is-ready': renderMode && ready }]" data-lenis-prevent>
    <canvas
      :key="canvasKey" ref="canvas" class="canvas" tabindex="0" role="img" :aria-label="label" :data-mode="renderMode"
      @pointerdown="onDown" @pointermove="onMove" @pointerup="onUp" @pointercancel="onUp" @pointerenter="$event.pointerType === 'mouse' && busy(true)" @pointerleave="hover = undefined; redraw(); $event.pointerType === 'mouse' && busy(false)"
      @keydown="onKey" @keyup="onKey" @contextmenu.prevent
    />
    <div v-if="!renderMode || !ready" class="canvas__loading mono-label">
      <img src="/img/1000000-600.webp" alt="" width="300" height="161" class="canvas__logo">
      <p><GlyphSpinner set="shade" /> Drawing the canvas</p>
    </div>
    <span v-if="pinged" :key="pinged.key" class="canvas__ping" :style="pingStyle" aria-hidden="true" />
    <div v-if="card" class="canvas__card tips__tip bg-ink mono-label" :style="card.style" aria-hidden="true">
      <p class="canvas__card-head">&gt; {{ card.head }}</p>
      <Readout :rows="card.rows" />
    </div>
    <span v-for="g in shownGhosts" :key="`${g.cell}-${g.emoji}`" class="canvas__ghost" :style="ghostStyle(g)" aria-hidden="true">{{ g.emoji }}</span>
    <span class="canvas__lane canvas__lane--left" aria-hidden="true" /><span class="canvas__lane canvas__lane--right" aria-hidden="true" />
    <p class="canvas__at mono-label" aria-live="polite">{{ hoverLabel || status }}</p>
  </div>
</template>